Visually fixed the players feet not moving during a jump and when landing a jumpįixed sprint turn animation not being in sync between clients in third-personįixed animation popping in 1P/3P when cancelling attack into another attackįixed an animation break that occurred when attacking right after Parry recovery Temporarily disabled 1 handed spear to rework animation sets and make it more readableĪdded missing impact sounds and impact sparksĪdded a cooldown when using a Kick into an attackįixed an issue where picking up a damaged constructible would cause it to be invulnerable next time it is placed Get your taunts ready!įixed a bug with the Greatsword parry where player collision would not match their position when their parry was broken Friendly archers are better at this already!įixed an issue where player could get stuck with fists and unable to attack after climbing ladderįixed an issue where initiating a combat action immediately after doing a VO line did not work. Kick/Jab/Special cooldown is now refreshed when entering Interrupting statesįixed server movement corrections on dodging and jumping (caused visual jittering to occur for players)īandage kits no longer deal damage to teammates. Reduced players’ ability to significantly backwards drag before a swingįixed an issue where players visually sprinted sideways too much in third-person.Īctive riposte and counter durations now continue for remaining duration if attack is feinted/transitions to heavy attackįixed attacking queuing issues, so players will now be able to more successfully initiate a follow up parry, attack, or dash Improved overall performance during the Lionspire banner stageįixed some movement correction that happened while jumping
#Chivalry 2 patch notes series#
The Xbox Series S will now play at the intended 60 frames per second!įixed a performance issue where player corpses would negatively impact performance. Party members will now see a voice indication in the UI for themselves and other party members when speaking Set party voice playback to use same device output as the game audio The party member icon will no longer disappear from the scoreboard after being in a party while loading another session from a prior one The queue timer will no longer continue to countdown if ownership is transferred from the party leader after starting a matchmaking session
#Chivalry 2 patch notes Pc#
PC – If you are in a match and accept a party invite, you will now be sent to the main menu to join the partyįixed an issue where a party member was not brought into the game with the game leader when using the server browserĪccepting a party invite while in-game will no longer cover the disconnects prompt with the controls screen
#Chivalry 2 patch notes update#
We expect more improvements in the next update as well.įixed an issue where parties dropped out after a match ended and were unintentionally sent back to the main menuĪdded a visual indicator that someone in a party cannot be invited to another party For example, if a player is invited to join a party but is already in one, you will receive a message stating ‘ is already in a party. PC – Fixed an issue with online presence not updating properly which prevented players from joining and getting into games as a party.
![chivalry 2 patch notes chivalry 2 patch notes](https://chivalry2.com/wp-content/uploads/2021/02/2560x1440-Chivalry-2-460x260.jpg)
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This update addresses some of the most impactful issues affecting Chivalry 2 at launch. We anticipate being able to deliver this patch into your hands later this week but for now: we have some patch notes to share with you. Raise arms Knights, as the first patch for Chivalry 2 is almost here!